Wednesday, December 19, 2007

Duke Nukem teaser trailer



Why release a teaser? We've been teased for 11 years!

I haven't played Duke Nukem 3D in a LONG time...maybe the time has come again!

DNCORNHOLIO!

Tuesday, December 18, 2007

Duke Nukem Forever teaser hits tomorrow

Source: 1up.com

Could the day of reckoning finally be on us? Yes, Duke Nukem Forever will be making its first appearance since gameplay footage released back in 2001. This game is already insanely infamous and legendary, and yet it even scratched our disc drives yet. But apparently, 3D-Realms has promised to deliver TOMORROW, and the announcement has killed their servers.

The game is infamous for remaining in development limbo for over 11 years. A popular website has created a list of important events that have occurred since April 25, 1996...the games original announcement date. Highlights include every Final Fantasy since the series took off with Final Fantasy VII, every non-Wolfenstein 3D World War II shooter, both Half-Life games, all the Quake games, all the Unreal Tournament games, Pokemon, the New England Patriots dynasty, Lance Armstrong's 7 consecutive Tour de' France titles, Google, eBay, Steam, the Euro, Lord of the Rings trilogy, the Matrix trilogy, the Star Wars prequels, every Pixar movie besides Toy Story, blockbuster comic movies, Napster and every other P2P program, Brittany Spears, Harry Potter, South Park, Survivor, Joss Whedon and Buffy the Vampire Slayer, Jack Thompson, cell-phones, the Columbine shooting, the 9/11 attacks, the Iraq war, the Afghanistan war, Hurricane Katrina, the evolution from the 33.6 modems, the "Japanophile" phenominon (I added this one), and the identity of Deepthroat. The game's development has lasted longer than both The Beatles and Led Zeppelin!

Why should you care? I plan to buy this game the day it is released. While I doubt it will be the quality of modern FPS' such as Bioshock, Halo, or Half-Life 2, (it will actually be quite bad I believe) there is a certain sentimental value that lingers with this game. For one, this game is a legend, and it is video game history in the making once this game finally gets released, if indeed it ever does. Second, the date 1996 still holds a special meaning to me...it harkens back to a time when video games were still a niche and much more innocent and not as mainstream as they currently are. The following year, Final Fantasy VII, EA Sports, and Metal Gear Solid reached the Playstation out to the mainstream gamers, and the industry hasn't been the same since. In 1996, we had just gotten a taste of 3D gaming with Mario, Nintendo was still top dog with the Nintendo 64, and video games were still a young and developing industry rather than the largest for of entertainment that it is today.

No matter how much it is bent and twisted into a modern game, the spirit of Duke Nukem Forever makes the game indeed the last undiscovered remaining remnant of a much more simple time in our lives. Back before we were all told to live in fear. Back when Mom and Dad didn't care about how violent what you were playing was. Back to when you could feel special about knowing what "the Master Sword" was (Link to the Past's Master Sword...as Ocarina of Time wasn't released yet!) and all the frat boys looked at you like you were a...geek.

You can bet the teaser will be placed here on Flickblurbs...if this is indeed true! Don't get your hopes up though

Sunday, December 16, 2007

Burnout Paradise demo hits XBLA

Typically I am not a fan of the racing genre. I'm one of those people who say I'll only play a racer if it has red shells in it.

Burnout 3 Takedown is the exception to this rule. Not only is the third entry in this series the best racing game ever made...no...that's pretty much it. Nothing else matters. Games like Forza Motorsport and Gran Turismo are boring, focusing more on simulation and large library of real cars rather than straight-up fun, the sole objective of the Burnout series which makes it so unique and amazing. There is never a dull moment in these games. Burnout 3 is the only game I have seen that has taken the racing genre into overdrive.

Burnout has always been a series based more on arcade style of fun focusing on the intense action of driving rather than the actual art of driving. Crashes are what particularly make the series stand out amongst the crowd. Between the thrills of ramming some unsuspecting soul into a wall or steering your own crashes to ruin some other racer's day, there is enough to make the Project Gotham Racing series seems like Driving Miss Daisy. There is no other racing game I can really play anymore besides Burnout 3. It's that good.

After skipping the above averagely reviewed Burnout Revenge, I am finally getting hyped for a new Burnout! Due out in January, this title looked pretty promising. Its new graphic engine makes the crashes and racing look that much more intense, yet I have been left with such a foul taste in my mouth after about 20 minutes with the demo.

First and foremost, my biggest concern has proven to be the game's downfall...the sand-boxing. I don't give a good God damn about strolling through a boring city looking for the action. If I want a driving sand-boxing game, I would wait for Grand Theft Auto 4 simply because I can get out of my car and do other stuff rather than just drive. Racing games are way to one dimensional for a sandbox environment. I don't want to look for hidden tokens or spend hours looking for those billboards to jump through in the most intense game ever made. I want RACES! I want to mess my opponents up and down the track. I want buses to burst into flames. Leave the treasure hunts for the platformers. In a game like Burnout, I would much rather have the action constantly thrown at me through menus rather than take the time to look for it or drive all the way back to the starting point if I mess up. The races themselves are short point A to point B rather than the traditional laps, which can be a good idea, but not if the tracks are as amazing as Burnout 3's. They seem so short and pointless rather than epic and fun. Here...drive to the country club!...ok? Yay...Maybe the final version will correct these short comings, but I'm not hopeful if its coming out in January. The races and short bursts of action also falls way short of the standard Takedown set.

But Burnout Paradise's main problem is simply just that. It's not Burnout 3. It's a slow boring sandbox game with short bursts of excitement rather than a straight up racer. In the end, it seems like many of the problems that plagued Assassin's Creed might show up in this title also. The game itself is slow, tedious, and repetitive, but when it hits all the right spots, it hits hard! Typically, I approve of change between entires in a series, but when a formula is done as perfectly as Burnout 3, then no change is really needed. I would approve more of just a graphical upgrade to Burnout 3 with graphic engine and modern online capabilities. Other than that, I might have to stick with Takedown until the next entry in the series simply because I can already tell it will be infinitely more fun than what I have been given. I'm not sold, and I am on the verge of canceling my preorder after this demo. It's a shame too because this was one of my most anticipated titles of next year.